Today I've fiddled around a bit with character movement and animation for my platformer game.
I would love to have a character like in Tiny Open world but alas, I suck at 3d modeling, so my basic characters will have to do for now :)
After the I made some simple animations for idle, walk, run, jump and doublejump, I quickly setup the animator states and blendtree and added them to my (very basic) charactercontroller and lookie here, we have a little moving jumping guy who can also double jump :)